Not sure if possible due to the constraints of the engine, but it would be very useful to have damage that obeyed simple formulas as "6d/3' (quite handy for grenade damage).
Thanks, just checked and already made use of them! As a follow up question, will divisor be available as a variable in damage fields, or would it be possible to use them as "modifiers" (I suppose not)? Either way is just fine.