GURPS on Fantasy Grounds II

Ideas and suggestions for the GURPS 4E Core Ruleset on Fantasy Grounds.

Ruleset Forum Thread:
http://www.fantasygrounds.com/forums/showthread.php?36043-GURPS-4E-Core-Ruleset
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64 votes


GURPS Tables

Implementing Hit Location, Critical, Reaction tables directly into the ruleset or by means of an extension. If they can be open to customization for adding more entries (for instance, the expanded reaction tables in GURPS Social Engineering),...
Axel Castilla, 24.10.2017, 02:59
5 comments
32 votes


Complete Party Sheet with summary and skill rolls

I really would like to see a completely implemented Party Sheet like the one available to other rulesets, with a comprehensive characters summary list (with basic attributes for example) and, above all, the ability to select one of the attributes...
KirbyCrono, 12.01.2020, 19:31
1 comment
30 votes


food and other consumables

Would it be possible to make items like food and other consumables. So that it would be possibel to use food and other items to influens ones stats
mattis pedersen, 02.07.2018, 07:41
0 comments
23 votes


Effects with modifiers

It would be interesting to have the possibility of having modifiers, applied through effects. As with Savage Worlds, global effects and situational effects. Example: The characters are fighting in a cave full of stalagmites (difficult terrain)...
yako2020, 05.10.2020, 21:51
0 comments
23 votes


Add DR to combat tracker!

Benjamin Aldrich, 07.10.2020, 12:54
1 comment
19 votes


Add the option to add Abilities to the Combat tab

Add the option to add Abilities to the Combat tab. This could be used for TK, Afflictions, Innate Attack.
Benjamin Aldrich, 26.08.2020, 12:28
0 comments
18 votes


Categorization of Modifiers

I do not know the FG ruleset creation system, but one thing that I see very problematic for GURPS is that unique modifier space. GURPS has a hundred modifiers, grouped by skills, for combat situations, distance, etc. If we could categorize the...
Kirlian Silvestre, 15.07.2020, 22:38
1 comment
16 votes


Adv/Dis Origin Fields

The rulebooks specify that Advantages (and I infer that it applies to Disadvantages, Perks, and Quirks as well) are granted to characters through some form of Origin, providing example origins such as 'Biological', 'Cosmic', 'Devine', etc. It...
Tryagan (on Discord), 16.11.2020, 14:34
1 comment
2 votes


Add inventory list to NPC sheets

Add inventory list to NPC sheets, like in characters sheets.
Optimist, 17.10.2024, 07:07
0 comments
1 vote


For convenient character generation

For convenient character generation, add button of auto-calculation of the cost of all items in the inventory.
Optimist, 17.10.2024, 07:10
0 comments
1 vote


Add bags/containers to inventory

Add bags/containers to inventory with the ability to drop/take/equip a bag with all its contents.
Optimist, 17.10.2024, 07:14
0 comments
0 votes


Add to characters and NPCs sheets new buttons

Add to characters and NPCs sheets the these buttons: 1. Auto-calculation thr and swing damage. 2. Auto-calculation basic speed and move 3. Auto-calculation weight-encumbrance table The calculation is not in real time, but by pressing buttons.
Optimist, 17.10.2024, 07:05
0 comments
64 votes


Drag and Drop Skills, Spells, Powers

Drag and Drop of Skills, Spells, Powers Create a Campaign Tool for each that also allows for exporting as well as drag and drop.
damned, 26.10.2017, 23:24
0 comments
42 votes


Active defenses and move be adjusted by weight

The active defense and move of the PC, and NPC be adjusted when the carried weight changes...
Bruno, 29.03.2018, 12:31
1 comment
33 votes


Multipliers or divisors for damage

Not sure if possible due to the constraints of the engine, but it would be very useful to have damage that obeyed simple formulas as "6d/3' (quite handy for grenade damage).
Exalted, 15.11.2017, 05:01
2 comments
25 votes


Allow others to collaborate via github

Allowing the community to improve this ruleset via github would allow you to retain control over the direction and implementation of this ruleset, while speeding up implementation and delivery of new features and bug fixes. It also makes other...
C. Durham, 17.10.2019, 20:41
2 comments
22 votes


Non-ID name parameter for NPCs

Items have "non-ID name", but NPCs don't. If unidentified they called "Unidentified Creature".
PhoAgne, 09.09.2018, 17:08
0 comments