GURPS on Fantasy Grounds II

Ideas and suggestions for the GURPS 4E Core Ruleset on Fantasy Grounds.

Ruleset Forum Thread:
http://www.fantasygrounds.com/forums/showthread.php?36043-GURPS-4E-Core-Ruleset
Managers
I would like to...
by comments
by date
by popularity
Sort
Display all
or
Enable filter

59 votes Vote

GURPS Tables

Implementing Hit Location, Critical, Reaction tables directly into the ruleset or by means of an extension. If they can be open to customization for adding more entries (for instance, the expanded reaction tables in GURPS Social Engineering),...
Axel Castilla, 24.10.2017, 02:59
5 comments
30 votes Vote

Complete Party Sheet with summary and skill rolls

I really would like to see a completely implemented Party Sheet like the one available to other rulesets, with a comprehensive characters summary list (with basic attributes for example) and, above all, the ability to select one of the attributes...
KirbyCrono, 12.01.2020, 19:31
1 comment
26 votes Vote

food and other consumables

Would it be possible to make items like food and other consumables. So that it would be possibel to use food and other items to influens ones stats
mattis pedersen, 02.07.2018, 07:41
0 comments
19 votes Vote

Effects with modifiers

It would be interesting to have the possibility of having modifiers, applied through effects. As with Savage Worlds, global effects and situational effects. Example: The characters are fighting in a cave full of stalagmites (difficult terrain)...
yako2020, 05.10.2020, 21:51
0 comments
19 votes Vote

Add DR to combat tracker!

Benjamin Aldrich, 07.10.2020, 12:54
1 comment
17 votes Vote

Add the option to add Abilities to the Combat tab

Add the option to add Abilities to the Combat tab. This could be used for TK, Afflictions, Innate Attack.
Benjamin Aldrich, 26.08.2020, 12:28
0 comments
16 votes Vote

Categorization of Modifiers

I do not know the FG ruleset creation system, but one thing that I see very problematic for GURPS is that unique modifier space. GURPS has a hundred modifiers, grouped by skills, for combat situations, distance, etc. If we could categorize the...
Kirlian Silvestre, 15.07.2020, 22:38
1 comment
14 votes Vote

Adv/Dis Origin Fields

The rulebooks specify that Advantages (and I infer that it applies to Disadvantages, Perks, and Quirks as well) are granted to characters through some form of Origin, providing example origins such as 'Biological', 'Cosmic', 'Devine', etc. It...
Tryagan (on Discord), 16.11.2020, 14:34
1 comment
62 votes Vote

Drag and Drop Skills, Spells, Powers

Drag and Drop of Skills, Spells, Powers Create a Campaign Tool for each that also allows for exporting as well as drag and drop.
damned, 26.10.2017, 23:24
0 comments
41 votes Vote

Active defenses and move be adjusted by weight

The active defense and move of the PC, and NPC be adjusted when the carried weight changes...
Bruno, 29.03.2018, 12:31
1 comment
31 votes Vote

Multipliers or divisors for damage

Not sure if possible due to the constraints of the engine, but it would be very useful to have damage that obeyed simple formulas as "6d/3' (quite handy for grenade damage).
Exalted, 15.11.2017, 05:01
2 comments
23 votes Vote

Allow others to collaborate via github

Allowing the community to improve this ruleset via github would allow you to retain control over the direction and implementation of this ruleset, while speeding up implementation and delivery of new features and bug fixes. It also makes other...
C. Durham, 17.10.2019, 20:41
2 comments
21 votes Vote

Non-ID name parameter for NPCs

Items have "non-ID name", but NPCs don't. If unidentified they called "Unidentified Creature".
PhoAgne, 09.09.2018, 17:08
0 comments